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Correction

The Fourth Day

The game is built as three days. A Fourth Day is a glitch on the N64 that lets the clock pass without the Moon ending the file.

Zelda Wiki's Fourth Day page describes the result: Clock Town nearly empty, notebook events off, the Moon looking far away, the sky in the crash state, and the Clock Tower stuck lowered. Time still moves. A 'New Day' message appears. You cannot pause during the first twelve in-game hours until you talk to Pierre. The Inverted Song of Time still works. The state ends when you reset or play the Song of Time. It is a glitch. It is not an Action Replay code in the sources I used.

The 3DS glitch list does not document a Fourth Day. That absence establishes neither a confirmed fix nor confirmed remake compatibility. Claims about a seven-day design history should be treated separately from this playable glitch state.

North Clock Town on the first day, with the clock tower ahead
North Clock Town on the first day, with the clock tower ahead
Skull Kid under the falling Moon on the final night
Skull Kid under the falling Moon on the final night

Questions

Is there a fourth day in the story?

No. The story is three days.

Is it an Action Replay code?

The glitch page does not describe it as one.

Does the 3DS still have it?

The 3DS glitch list reviewed for this page does not document the Fourth Day; that is not evidence of a confirmed fix.

Three-day cycle3DS vs N64No sequel

Sources

Checked 2026-11-11.